Wednesday, 22 March 2017

Saix rigging correction

The problem with the previous rigging was that, the whole mouth was moved as I rotated the joint.
According to my tutor, I should have another joint above the tongue ones, so the upper mouth would belong there.






So, I created two joints, connected to the main joint of the head. However, I followed the book of Rodriguez D. (2013) and made the main one to have controll of the upper part. For the joints I already made under the new ones, I did not make any difference.

Reference: Rodriguez D. (2013) Animation methods: rigging made easy! David Rodriguez. USA

Wednesday, 15 March 2017

Saix Rigging

These are the images of the rigging of Saix.


This is the whole rig of Saix. I have created a skeleton all through the body, also in the hair. The controllers are very successful, because they are being put as Orient Constraints to most of the joints, so I can rotate them. Following my tutor's advice, I did not put controllers to the joints of the hair. I had put IK Handles, but I deleted them because, according to my tutor, the motion could not be very effective.






This is one of the new attributes I created for the hand. This is slightly showing someone. The success of this pose will be determined on the skinning as well.





This is another new attribute I created. This pose will be easy for the fingers do make, because they do not make a very strange posture.





This is another new attribute I created. As the first one, its functionality depends on the skinning, thanks to the pose of the fingers. However, the thumb is not in front of the other fingers, which will create a fist which will not be so effective. I believed this pose could be better selection with this formation of joints.


Blend shape examples

This is an image with many blend shape examples.

Source: https://s-media-cache-ak0.pinimg.com/originals/e9/6f/37/e96f379e048b486cd7398d699a46a1de.jpg

First, we see the natural pose. All of the blend shapes are being created by that. I believe that the blinks are efficient, because the cover all of the eye, but also exaggerated, as the eyes are very big. Additionally, the mouth poses are very effective, because they communicate the message wanted to be expressed. The smirks are also exaggerated, as the poses are extreme enough. In my opinion, the eyebrow poses could be more exaggerated by making the poses more extreme.

Second Dialogue from Film

This is the second dialogue from film I chose to post. Is form the film "The Magic Sword - Quest for Camelot" "1998" and the director is "Frederik Du Chau" (www.rottentomatoes.com).
In the dialogue, in 6:04-6:33 the acting of "Cary Elwes" who plays "Garrett" (www.rottentomatoes.com) is really serious, steady and sad. "Jessalyn Gilsig" (www.rottentomatoes.com) who plays Kayley, sounds more troubled when asking and also when telling him that they could both deliver the sword. In the end, when she says "But you belong in mine (world)" (Kelly6758, 2012), is the peak of the dramatic moment, with the quote as the final piece. Also the music makes the moment even more emotional. In my opinion, the most intersting part is when the male protagonist says that he does not "belong in this world" (Kelly6758, 2012), showing the feeling that some disabled people have as the other people make them feel like they are strangers. Additionally, the ending phrase of the girl is very interesting because it shows her feelings very tenderly.

Source: https://www.rottentomatoes.com/m/quest_for_camelot

Kelly6758 (2012) Quest for Camelot: Kayley and Garrett Scenes part. [Accessed in: 15th of March 2017. Available online from: https://www.youtube.com/watch?v=3CUNmOlpJEg

Dialogue from Film

This is the dialogue I selected to post. It is from the film "The Bicentennial Man" "1999" and the director is "Chris Columbus" (www.rottentomatoes.com).

In this clip, the protagonist "Andrew" (www.rottentomatoes.com) is talking with a gudge about being identified as a human.
We can see that Robin Williams' acting is very calm and he does not make many expresions. The gudge is very absolute and solemn. The most dramatic part is when the music score makes apperance and "Andrew" (www.rottentomatoes.com) has tears in his eyes, also looking the woman he loves and she looks him as well, sad. Also, the movement of the camera towards the robot and the woman makes the viewer approach the inner world of the characters. I believe that the most intersting part of the dialogue is the acting of Robin Williams' because it depicts clearly that he is a robot. Additionally, the topic is also very interesting, as it investigates which is the special attribute which makes someone a human.

Firstly, I wanted to use this dialogue for Saix to speak. That is why I chose this now, inspired by Saix and his character.

The link for the film dialogue: https://www.youtube.com/watch?v=d0o1etRplPE

Source: https://www.rottentomatoes.com/m/bicentennial_man

Wednesday, 1 March 2017

Saix textured

This is the Saix textured model.






These are the teeth and tongue textured models.






Comments about the textured models

The Saix model is very efficient. The colour of the skin, eyes, eyebrows and hair are similar to the ones of the character. Also, the mar on his face is also very similar as both shape and colour of the character's. I have also put some bump in all of the models in order to make them more accurate. The teeth and tongue have colours which demonstrate what they are. The texturing of the tongue is not very effective near the edge, but this part is not going to be so well showed. Also, the textures on the neck and tip of the sleeves is not good enough, because of the different colours of the projections. Maybe I will do something to make them less visible.
I created a three point lighting like my tutor.

Saix Model

This is the Saix model I completed.






These are the teeth and the tongue.





Comments about the models

In my opinion, the Saix model is very effective. On the one hand, the form makes accurate that this is a character. Additionally, I used the sculpting tools to create the hair which match the character's hair shape a little bit. The faces of the model are four sided mostly, which makes it very efficient. On the other hand, the topology has its weaknesses. There are two pentagons on the chest, however, they are not making any problem to the shape. Plus, the model does not look like the character so much.
The teeth are very successful as a shape, also the tongue is really efficient. There is no need for details, as they are not going to be viewed very clearly.