This is the render from the front camera.
In my opinion, the lighting for this image is very efficient. The "key light" (Derakhshani D. 2011, p.459) shows the face clearly. The "fill light" (Derakhshani D. 2011, p.460) is a little bit weak, that is why I believe that it is not very sucessful. The "back light" (Derakshani D. 2011, p.461) is not very apparent, but the overall illumination is effective.
This is the render from a 3/4 view.
I believe that this view is more sucessful that the previous one, because the shady part of the face is not very visible.
For the illumination I used the concept of "three-point lighting" (Derakshani D. 2011, p.459) and the "Figure 10.4" as a reference (Derakshani D. 2011, Figure 10.4, p. 460). Additionally, I put the lights "oblique to the surface" in order to show the "texture" better (Hedgecoe J. 1977, p.182). Also, I changed the radius of the main light because "smoother textures can be emphasized by harsh lighting" (Hedgecoe J. 1977, p.182), making it similar with the one designed next to the fifth picture of the page 85 and also based on that picture (Hedgecoe J. 1977, p.85). For all of the lights I used "quadratic" "decay" which "is the same as real-world lighting" (Maestri G. 2005, p.77). Moreover, I used the "Exponent" "2.0" "simulating reality" (Maestri G. 2005, p.95). I used Adobe Photoshop to make the images brighter and also lowered the contrast. The illumination and the solid colours of the character reminded me of the series Paw Patrol.
Source: https://img.clipartfest.com/89a008c3e0704215480df9bf1e0b0cc6_clipart-info-paw-patrol-rubble-clipart_288-340.png
References
Derakshani D. (2011) Introducing Autodesk Maya 2012. Wiley Publishing Inc. Indianapolis, Indiana.
Hedgecoe J. (1977) The photographer's handbook. Dorling Kindersley, limited. London
Maestri G. (2005) Maya at a glance. SYBEX. USA.
In my opinion, the lighting for this image is very efficient. The "key light" (Derakhshani D. 2011, p.459) shows the face clearly. The "fill light" (Derakhshani D. 2011, p.460) is a little bit weak, that is why I believe that it is not very sucessful. The "back light" (Derakshani D. 2011, p.461) is not very apparent, but the overall illumination is effective.
This is the render from a 3/4 view.
I believe that this view is more sucessful that the previous one, because the shady part of the face is not very visible.
For the illumination I used the concept of "three-point lighting" (Derakshani D. 2011, p.459) and the "Figure 10.4" as a reference (Derakshani D. 2011, Figure 10.4, p. 460). Additionally, I put the lights "oblique to the surface" in order to show the "texture" better (Hedgecoe J. 1977, p.182). Also, I changed the radius of the main light because "smoother textures can be emphasized by harsh lighting" (Hedgecoe J. 1977, p.182), making it similar with the one designed next to the fifth picture of the page 85 and also based on that picture (Hedgecoe J. 1977, p.85). For all of the lights I used "quadratic" "decay" which "is the same as real-world lighting" (Maestri G. 2005, p.77). Moreover, I used the "Exponent" "2.0" "simulating reality" (Maestri G. 2005, p.95). I used Adobe Photoshop to make the images brighter and also lowered the contrast. The illumination and the solid colours of the character reminded me of the series Paw Patrol.
Source: https://img.clipartfest.com/89a008c3e0704215480df9bf1e0b0cc6_clipart-info-paw-patrol-rubble-clipart_288-340.png
References
Derakshani D. (2011) Introducing Autodesk Maya 2012. Wiley Publishing Inc. Indianapolis, Indiana.
Hedgecoe J. (1977) The photographer's handbook. Dorling Kindersley, limited. London
Maestri G. (2005) Maya at a glance. SYBEX. USA.
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