These are images for topology reference.
Source: http://www.3dartistonline.com/news/wp-content/uploads/2013/06/00_main.jpg
Source: http://tinypic.com/view.php?pic=1zxw8xf&s=4#.WJHOK4XXKUk
Source: http://tinypic.com/view.php?pic=8aztnqa&s=1#.WJHOU4XXKUk
Source: https://blenderartists.org/forum/attachment.php?attachmentid=68767&d=1239380559
Source: https://blenderartists.org/forum/attachment.php?attachmentid=19750&d=1177893169
Source: http://clemson.sillydragon.com/CPSC8070/Project5/modelScreenshot_02.jpg
Source: http://www.androidblues.com/rigtut14.jpg
Source: http://www.cheetah3d.com/forum/attachment.php?attachmentid=16182&stc=1&d=1324570984
Source: http://t14.deviantart.net/zlzaCisPXua35SM-HcbkyOYqQRU=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre14/bda7/th/pre/i/2014/272/4/2/topology_by_h0bg0blin-d80s9pf.jpg
Source: https://blenderartists.org/forum/attachment.php?attachmentid=296472&d=1395101017
Source: http://thilakanathanstudios.com/wp-content/uploads/2016/04/topology-1073x690.jpg
This is my Pinterest page for topology: https://uk.pinterest.com/themistoklisl/themistoklis-lekakis-topology-images/
This is a video about "Topology": https://www.youtube.com/watch?v=bN-GnqSKCgU
Comments about the topology references
As I see the images, I understood that, also according to the tutor Peter Chapman, "the" "rings" of "the" "eyes" and "mouth" should be created, for the best of animation. Additionally, according to him, it is best to have "quads", for the animation, because the flow of the movement should be more effective. Plus, the "aspect ratio" should be "close to 1:1" (Kermanikian A. 2010). For the arms and body, the horizontal edges are successful for the bending of the animation, as it can be seen by the images. The edges of the pelvis to the hip should be rotated until they become horizontal for the formation of the leg. The horizontal and vertical concept also applies to the fingers as well. The "model" should follow the "muscle flow" with the use of "edge loops" in order to have "a more realistic look when deforming" (Miller E. 2008, p.21). Additionally, the "geometry" should be "uniformly" "spaced", which will be better for "texture artists" to place the "texture", also the "weight values" will be more effectivelly during the "binding" (Miller E. 2008, p.23).
Thanks to the video, I learned about the connections between the muscles.
I believe that my research is very successful, because I have found various images showing the topology of different parts of the body.
References:
Book
Miller E. 2008 Hyper-Realistic Creature Creation. 2nd Edition. Autdoesk, inc. USA
E-book
Kermanikian A. 2010 Introducing Autodesk Mudbox. Wiley Publishing, Inc. Indianapolis, Indiana
Source: http://www.3dartistonline.com/news/wp-content/uploads/2013/06/00_main.jpg
Source: http://tinypic.com/view.php?pic=1zxw8xf&s=4#.WJHOK4XXKUk
Source: http://tinypic.com/view.php?pic=8aztnqa&s=1#.WJHOU4XXKUk
Source: https://blenderartists.org/forum/attachment.php?attachmentid=68767&d=1239380559
Source: https://blenderartists.org/forum/attachment.php?attachmentid=19750&d=1177893169
Source: http://clemson.sillydragon.com/CPSC8070/Project5/modelScreenshot_02.jpg
Source: http://www.androidblues.com/rigtut14.jpg
Source: http://www.cheetah3d.com/forum/attachment.php?attachmentid=16182&stc=1&d=1324570984
Source: http://t14.deviantart.net/zlzaCisPXua35SM-HcbkyOYqQRU=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre14/bda7/th/pre/i/2014/272/4/2/topology_by_h0bg0blin-d80s9pf.jpg
Source: https://blenderartists.org/forum/attachment.php?attachmentid=296472&d=1395101017
Source: http://thilakanathanstudios.com/wp-content/uploads/2016/04/topology-1073x690.jpg
This is my Pinterest page for topology: https://uk.pinterest.com/themistoklisl/themistoklis-lekakis-topology-images/
This is a video about "Topology": https://www.youtube.com/watch?v=bN-GnqSKCgU
Comments about the topology references
As I see the images, I understood that, also according to the tutor Peter Chapman, "the" "rings" of "the" "eyes" and "mouth" should be created, for the best of animation. Additionally, according to him, it is best to have "quads", for the animation, because the flow of the movement should be more effective. Plus, the "aspect ratio" should be "close to 1:1" (Kermanikian A. 2010). For the arms and body, the horizontal edges are successful for the bending of the animation, as it can be seen by the images. The edges of the pelvis to the hip should be rotated until they become horizontal for the formation of the leg. The horizontal and vertical concept also applies to the fingers as well. The "model" should follow the "muscle flow" with the use of "edge loops" in order to have "a more realistic look when deforming" (Miller E. 2008, p.21). Additionally, the "geometry" should be "uniformly" "spaced", which will be better for "texture artists" to place the "texture", also the "weight values" will be more effectivelly during the "binding" (Miller E. 2008, p.23).
Thanks to the video, I learned about the connections between the muscles.
I believe that my research is very successful, because I have found various images showing the topology of different parts of the body.
References:
Book
Miller E. 2008 Hyper-Realistic Creature Creation. 2nd Edition. Autdoesk, inc. USA
E-book
Kermanikian A. 2010 Introducing Autodesk Mudbox. Wiley Publishing, Inc. Indianapolis, Indiana
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